#pragma once

#include "Emitter.h"
#include "ParticleSystem.h"

class ParticleEmitter : public Emitter
{
public:
	ParticleEmitter();
public:
	virtual ~ParticleEmitter();
public:
	void					Update(float elapsedTime);
public:
	const ParticleSystem*	GetParticleSystem() const;
private:
	ParticleSystem*			m_pParticleSystem;
};

